Mobile 3D Market by Type (3D -Enables Smart Phones, 3D -Enabled Tablets, 3D -Enabled Notebooks and Others) for 3D Mobile Gaming, 3D Mobile Advertisements Trends and Forecast, 2015 – 2021

Mobile 3D Market by Type (3D -Enables Smart Phones, 3D -Enabled Tablets, 3D -Enabled Notebooks and Others) for 3D Mobile Gaming, 3D Mobile Advertisements Trends and Forecast, 2015 – 2021

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According to the report, the global mobile 3D market stood at 128.82 million units in 2015 and is expected to reach 2,337.15 million units by 2021, growing at a CAGR of around 62.1% between 2016 and 2021.3D mobile technology holds great importance across different industrial verticals including telecommunication industry.Growing number of users, advanced mobile technologies, and applications are creating impressive growth prospects for the industry across various industrial verticals.



According to the report, the global mobile 3D market stood at 128.82 million units in 2015 and is expected to reach 2,337.15 million units by 2021, growing at a CAGR of around 62.1% between 2016 and 2021.

3D mobile phone transports depth perception to the viewer by employing stereoscopy or any other form of 3D depth techniques. Several 3D phones have an auto-stereoscopic parallax barrier display and few have a 3D camera and a 3D output via HDMI. Mobile 3D products include devices such as smartphones, tablets, e-book readers, notebooks, eyewear and watches among others. Components used in mobile 3D devices include displays and image sensors. Various application segments of mobile 3D market consist of advertisements, animation, digital content viewing, maps and navigation, mobile gaming and projections.

Gaming applications are expected to witness the highest growth owing to the augmented demand for gaming on mobile phones. 3D technology has advanced significantly after the introduction of the color & high definition (HD) resolution. 3D technology now is redefining entertainment, offering users a truly immersive and high definition experience. Previously it was only limited to the cinema but now 3D technology has reached every possible entertainment sector, from outdoor signage displays to pocket size mobile devices.

Global Mobile 3D Market

The increased propagation of gaming and video content has made 3D an established technology. 3D technology is redefining entertainment, offering users a truly immersive and high definition experience. The growth of 3D technologies such as autostereoscopic solutions is propelling penetration of 3D to mobile devices. The new developments such as 3D-enabled mobile applications, dual lens 3D mobile cameras are also accelerating the adoption and growth of 3D enabled mobile devices. The proliferation of 3D viewing is expected to impel the mobile 3D market over the estimated period. 3D cinema is widely popular across the entertainment industry. Increasing demand for smartphones and development in their computational power is anticipated to drive the mobile 3D market. Auto-stereoscopic technology enables 3D viewing without the need for glasses. Need for High-Definition (HD) content and increased availability of 3D media are estimated to drive the market over the forecast period. Technological growth and the development of 3D viewing are expected to drive the mobile 3D market over the next six years.

Growing demand for smartphones and increase in computational power had made 3D viewing possible on mobile devices. High definition user experience and increased availability of 3D content are also anticipated to drive the mobile 3D market over the forecast period. However, high technology cost may create a challenge to market growth. Also, high cost may restrain market growth. Key opportunities for the market are in development and technological improvements.

Mobile 3D market in North America and Asia Pacific is predicted to witness strong growth owing to the presence of a large number of market participants in the region. Market players expect substantial potential in the market and have invested heavily in R&D to improvise 3D experience on mobile devices. Asia Pacific is expected to be the fastest growing region for mobile 3D market.

Some of the major players in the mobile 3D market include Nvidia Corporation, Imagination Technologies, Intel Corporation, Samsung Electronics, 3M Movidius, NTT Docomo, , Hitachi Ltd., LG Electronics Inc., Amobee Inc., MasterImage 3G, Apple Inc., Qualcomm Inc., Toshiba Corporation, Sharp Corporation, and YUVsoft.

  • Chapter 1 Preface
    • 1.1 Report description and scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market research process
      • 1.3.2 Market research methodology
  • Chapter 2 Executive Summary
    • 2.1 Global Mobile 3D Market, 2015 – 2021, (Million Units)
    • 2.2 Global Mobile 3D Market: Snapshot
  • Chapter 3 Global Mobile 3D Market – Global and Industry Analysis
    • 3.1 Introduction
    • 3.2 Market Drivers
      • 3.2.1 Drivers for Global Mobile 3D Market: Impact Analysis
    • 3.3 Market Restraints
      • 3.3.1 Restraints for Global Global Mobile 3D Market: Impact Analysis
      • 3.3.2 Capital intensive technology
    • 3.4 Opportunities
      • 3.4.1 Companies focusing on development of innovative products
    • 3.5 Porter’s Five Forces Analysis
    • 3.6 Market Attractiveness Analysis
      • 3.6.1 Market Attractiveness Analysis by Application Segment
      • 3.6.2 Market Attractiveness Analysis by Regional Segment
  • Chapter 4 Global Mobile 3D Market – Competitive Landscape
    • 4.1 Company Market Share, 2015
  • Chapter 5 Global Mobile 3D Market – Type Segment Analysis
    • 5.1 Global Mobile 3D Market – type Segment Overview
      • 5.1.1 Global Mobile 3D market revenue share, by type, 2015 and 2021
    • 5.2. 3D-Enables Smart Phone
      • 5.2.1 Global Mobile 3D market for 3D-enabled smart phones, 2015– 2021 (Million Units)
    • 5.3 3D-Enables Smart Tablets
      • 5.3.1 Global Mobile 3D market for 3d-enales tablets, 2015 – 2021 (Million Units)
    • 5.4 Others
      • 5.4.1 Global Mobile 3D market for other , 2015 – 2021 (Million Units)
  • Chapter 6 Global Mobile 3D Market – Application Segment Analysis
    • 6.1 Global Mobile 3D Market – Application Segment Overview
      • 6.1.1 Global Mobile 3D market revenue share, by application, 2015 and 2021
    • 6.2 3D-mobile Gaming
      • 6.2.1 Global Mobile 3D market for 3D-mobile gaming, 2015– 2021 (Million Units)
    • 6.3 3D-Mobile Advertisements
      • 6.3.1 Global Mobile 3D market for 3D-mobile adverttisement, 2015 – 2021 (Million Units)
    • 6.4 Others
      • 6.4.1 Global Mobile 3D market for other applications, 2015 – 2021 (Million Units)
  • Chapter 7 Global Mobile 3D Market – Regional Segment Analysis
    • 7.1 Global Mobile 3D Market: Regional Overview
    • 7.2 North America
      • 7.2.1 North America Mobile 3D Market revenue by Type, 2015 – 2021, (Million Units)
      • 7.2.2 North America Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
    • 7.3 Europe
      • 7.3.1 Europe Mobile 3D market revenue, by Type, 2015 – 2021 (Million Units)
      • 7.3.2 Europe Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
      • 7.3.3 UK
        • 7.3.3.1 UK Mobile 3D Market Revenue by type, 2015 – 2021 (Million Units)
        • 7.3.3.2 UK Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
      • 7.3.4 France
        • 7.3.4.1 France Mobile 3D Market Revenue by type, 2015 – 2021 (Million Units)
        • 7.3.4.2 France Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
      • 7.3.5 Germany
        • 7.3.5.1 Germany Mobile 3D Market Revenue by type, 2015 – 2021 (Million Units)
        • 7.3.5.2 Germany Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
    • 7.4 Asia Pacific
      • 7.4.1 Asia Pacific Mobile 3D market revenue, by Type, 2015– 2021 (Million Units)
      • 7.4.2 Asia Pacific Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
      • 7.4.3 China
        • 7.4.3.1 China Mobile 3D Market Revenue by type, 2015 – 2021 (Million Units)
        • 7.4.3.2 China Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
      • 7.4.4 Japan
        • 7.4.4.1 Japan Mobile 3D Market Revenue by Type, 2015 – 2021 (Million Units)
        • 7.4.4.2 Japan Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
      • 7.4.5 India
        • 7.4.5.1 India Mobile 3D Market Revenue by Type, 2015 – 2021 (Million Units)
        • 7.4.5.2 India Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
    • 7.5 Latin America
      • 7.5.1 Latin America Mobile 3D market revenue, by type, 2015 – 2021 (Million Units)
      • 7.5.2 Latin America Mobile 3D market revenue, by application, 2015 – 2021 (Million Units)
      • 7.5.3 Brazil
        • 7.5.3.1 Brazil Mobile 3D Market Revenue by Type, 2015 – 2021 (Million Units)
        • 7.5.3.2 Brazil Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
    • 7.6 Middle East and Africa
      • 7.6.1 Middle East and Africa Mobile 3D market revenue, by Type, 2015 – 2021 (Million Units)
      • 7.6.2 Middle East and Africa Mobile 3D Market Revenue by Application, 2015 – 2021 (Million Units)
  • Chapter 8 Company Profile
    • 8.1 3M
      • 8.1.1 Company Overview
      • 8.1.2 Product Portfolio
      • 8.1.3 Business Strategy
      • 8.1.4 Recent Developments
    • 8.2 Hitachi
      • 8.2.1 Company Overview
      • 8.2.2 Product Portfolio
      • 8.2.3 Business Strategy
      • 8.2.4 Recent Developments
    • 8.3 Invidia
      • 8.3.1 Company Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 Imagination Technologies
      • 8.4.1 Company Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 Movidius
      • 8.5.1 Company Overview
      • 8.5.2 Product Portfolio
      • 8.5.3 Business Strategy
      • 8.5.4 Recent Developments
    • 8.6 NTT Docomo
      • 8.6.1 Company Overview
      • 8.6.2 Product Portfolio
      • 8.6.3 Business Strategy
      • 8.6.4 Recent Developments
    • 8.7 Intel Corporation
      • 8.7.1 Company Overview
      • 8.7.2 Product Portfolio
      • 8.7.3 Business Strategy
    • 8.8 Samsung Elctronics
      • 8.8.1 Company Overview
      • 8.8.2 Product Portfolio
      • 8.8.3 Business Strategy

List of Figures

1. Global mobile 3D market segmentation by rat type, technology, service, application, and geography
2. Global mobile 3D market, 2015 – 2021 (Million Units)
3. Porter’s five forces analysis: Mobile 3D   market
4. Market attractiveness analysis by rat type segment
5. Market attractiveness analysis by application segment
6. Market attractiveness analysis by regional segment
7. Global Mobile 3D market: Company Market Share, 2015
8. Global mobile 3D market share, by type, 2015 and 2021
9. Global mobile 3D market for 3D-Enabled Smartphone , 2015 – 2021(Million Units)
10. Global mobile 3D market for 3D-Enabled Tablet, 2015 – 2021 (Million Units)
11. Global mobile 3D market for others, 2015 – 2021 (Million Units)
12. Global Mobile 3D Market: Application Segment Overview
13. Global mobile 3D market share, by application, 2015 and 2021
14. Global mobile 3D market for 3D-Mobile Gaming , 2015 – 2021(Million Units)
15. Global mobile 3D market for3D-Mobile Advertising, 2015 – 2021 (Million Units)
16. Global mobile 3D market for 3D-mobile Notebooks , 2015 – 2021 (Million Units)
17. Global mobile 3D market for others, 2015 – 2021 (Million Units)
18. Global mobile 3D market share, by region, 2015 – 2021
19. North America mobile 3D market, 2015 – 2021, (Million Units)
20. Europe mobile 3D market, 2015 – 2021, (Million Units)
21. Asia Pacific mobile 3D market, 2015 – 2021, (Million Units)
22. Latin America mobile 3D market, 2015-2021, (Million Units)
23. Middle East & Africa mobile 3D market, 2015 – 2021, (Million Units)


List of Tables

1. Global mobile 3D market snapshot
2. Drivers for mobile 3D market: Impact analysis
3. Restraints of mobile 3D market: Impact analysis
4. North America mobile 3D market revenue, by type, 2015 – 2021 (Million Units)
5. North America mobile 3D market revenue, by application, 2015 – 2021 (Million Units)
6. Europe mobile 3D market revenue, by type, 2015 – 2021 (Million Units)
7. Europe mobile 3D market revenue, by application, 2015 – 2021 (Million Units)
8. Asia-Pacific mobile 3D market revenue, by type, 2015 – 2021 (Million Units)
9. Asia-Pacific mobile 3D market revenue, by application, 2015 – 2021 (Million Units)
10. Latin America mobile 3D market revenue, by type, 2015 – 2021 (Million Units)
11. Latin America mobile 3D market revenue, by application, 2015 – 2021 (Million Units)
12. Middle East & Africa mobile 3D market revenue, by type, 2015 – 2021 (Million Units)
13. Middle East & Africa mobile 3D market revenue, by application, 2015 – 2021 (Million Units)

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